#pragma once

#include "UNITDATA.h"

class Attack
{
public:
	Attack(void);
	~Attack(void);

	UNITDATA Attacker;					// There can only be...... ONE
	vector<UNITDATA> Defenders;			// Splash Damage can hit multiple targets
	vector<unsigned int> Damage;
	vector<bool> Kills;

	unsigned int ID;
};

